Good day to everyone. At first I want to apologize to people who understand this much more than mine, because I am not looking for a description of these species on the pages of the codes of the races themselves. I am looking for their descriptions on sites similar to the libirium, where their description is stored separately from their combat features. Therefore, my translation may not be accurate in many ways and not converge with the codes of the board game, but there is a reason for this.

I also inform you that I am finishing the classification of creatures on this, since I found a very convenient Russian -language website of the translators of this case, to which I will leave a link in the comments.
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Now I go to why you looked here and what you, as I can be interested in. Without the necessary preface and introductory speeches, I move to the very essence, to what types of creatures the formulation of “tyranida” unites. Although the topic says about small pitchfork, in this case they are not at all small. As in the source from which I draw information, I will divide all types into several vast groups, the first of which:

Dark Prowler (Dark Maroder \ Tramp) – Mant -shaped creature with leathery thick wings connected to the central cavity.(I have no idea what Manta means, but, as the definition says, this is a kind of organism, apparently a slope that lives near the warm seas, feeds on plankton and reaches large sizes.) The central part of the "vessel" contains 2 compartments filled with powerful acid for shooting.

Hive SHIP (Ship Hive) – Massive biocrains that form the heart of the hive fleets, acting as components of the collective mind to collect a swarm around them, and serving as space organic factories that produce in large numbers endless flocks of tyrannids.

Kraken (Kraken) – creatures traveling through space, which differ in design and their appearance. Below will be their types:
Deathburner Kraken (deadly burner) – armed with a huge acid launchers of the creature.

Doomripper Kraken – tied to the ship mining with a huge mouth and dozens of wriggling tentacles.

Hellblaster Kraken – created in order to join the body or shields of the enemy vessel, and then absorb a huge amount of energy, overload the ship systems and weaken it to a state requiring repair.

Ramsmiter Kraken (Taran-Wheel) -created for breaking through the armored hulls of enemy ships, and then sucking out of all the absorbed substances from it, while putting Greenstealers (genocles) and Hormagaunts (hormagunks) on the ship.

Smeltfeaster Kraken – At the moment, nothing is known about this form.

Narvhal (Narval)-They will play an important role in the hive, allowing all tyranides in this very hive to travel faster than the speed of light.

Prowler Drone (Drown intelligence ships)-Long -term scouts. Long -term, because they quickly develop their connection with the mind of the hive and can be far from them for a long time. Have high speed and maneuverability, but poorly armed.

Stalker Drone -Little ships that protect the hive ship along with Wardrone AMI (Drutni warships).

Razorfired (razor) Cruiser-Ogromic cruisers, aggressive during their attacks and attacking any source of the threat to the hive ship. Arising in the form of a huge mass of teeth and clubfoot claws, the terrible appearance of the cruiser distracts the target from the frightening bioorganic firepower. Cruisers rely on huge stocks of torpedoes shot from the nasal of the ship, with which they stun their target before causing damage to the near distance.

Rebirth Vessel-Mitical disputes that take away the dead commanders of tyranids.

VOID Fiend-Type of long organic spikes with digestive trips and shooting cameras located along the smooth case.

Tirannocyte-ships delivering tyranides from ships https://nokyccasinos.org.uk/review/winstler-casino/ to the surface of the planets.

This ends the types of bioflot tyranid. And the classification begins Biotitanov.

Tyranid biotitans are the most huge of all monsters that were used by hill fleets during planetary assaults and only against the most persistent defenders. Although they are designated by imperial troops as biotitans, these creatures are little like humanoid military vehicles created by Imperium and Eldar.
Biotitans are giant multi -legged creatures most similar to spiders or scorpions. They have four long paws for movement and two hands specially adapted for a variety of symbiotic weapons. Even their heads and mouths are significantly changed to carry additional attack means, such as acid spitters, needle -shooters, poisonous sprayers and the like.

As well as the rest of the tyranides of biotitans, a rapid mutation and adaptability is not alien. Biotitans, it seems, consist of several creatures so closely connected together that they cannot be distinguished separately.
Biotitans are incredibly difficult to kill even from the most powerful weapon. They are protected by angular and pointed chitin plates that have this shape to reflect the shots. Even if the armor is pierced, the presence of such a complex structure means that the titanium will continue to function and fight for a long time after critical damage in different parts of the body. In the battle, biotitans walk on their arachnid paws towards the largest enemy units or scatter on the sides of the infantrymen in the orgy of bloodshed and horror.

Dominatrix (dominatrix) – A huge creature with a complex structure, which appeared as if from the world of nightmares. Those who were not lucky enough to meet with dominatrix report a crowded feeling of fear and disgust in his presence caused by his God -dimensional view. This cruel creature has a large weight and is abundantly equipped with gutting claws (ripping class) and fangs, deadly symbiotic weapons and toxic spikes.
Dominatrix is ​​so huge that it can bear numerous injuries, in addition, it has the ability to regenerate. A heavy biopushka sticks out of his back, this formidable weapon spits out chitin needles or shells with a fantastic speed, but they do not use deadly mixtures of exocrine bio -pussies.

Hierophant (hierophant) – Smaller biotitans in the army of Tyranidic monsters participating in ground battles, and initially they were mistakenly mistaken for hieradules until they were given the name hierophant. The error in the definition caused confusion in early reports on this biotitan. These spider -like creatures are melting buildings while their biopouches destroy the whole ranks of the soldiers in the enemy army and easily spread military vehicles.

Hierodele (Jerodul) – the smaller of the biotitans of tyranids, but it still rises above the battlefield, like a certain image of death. His huge bioorudy can cut entire tank columns and the enemy’s infantry, while razor-hot claws provide deadly weapons against any military machine that was unlucky to be nearby.

Hydraphant (hydrafant) – huge biotitans who do not convey the will of the mind of the hive, as dominatrators do. They are incredibly aggressive and violently climb forward to destroy everything in their path. Most hydrafantes already exist for ages.

Next is the class biomashin, in size, similar to combat vehicles of other races, but not similar in size to biotitans.

Cerebore (Cerebor)-Massive "transport organism" of Tyrranids.

Dactylis (dactilis) – Bioscaring with a narrow circle of tasks, its main purpose is to carry death from distant distances. While Roy Tyranids gets closer to the enemy to crush him in a frontal attack, Dactilis from afar sows destruction in the ranks of the enemy with machine accuracy.

Exocrine (exocrine) – Undoubtedly, the most highly specialized creation of tyranides. Like Dactilis, he was bred for the only purpose – to attack the enemy from afar, while other tyranides come closer to stick into the enemy with teeth and claws. Exokrin does not have the same well -developed front limbs as in other tyranides, during evolution and mutation, they turned into a distinctive bone collar of the head and an oblong tubular biopushh. The limbs have grown together and increased significantly in the amount to fulfill the new goal.

Harridan (Harridan) – It is a monstrous brood mother for the circling flocks of the Gorguli, which cleanses the terrain in front of the bulk of the Tyranid Roy. With many grogs attached to the belly, he claps in heaven with his huge leathery wings. When his black shadow flows on the ground, the grogs gradually decrease, spilling out fire and destruction on the heads of the enemy below.

Haruspex (Guruspik) – specially displayed combat creature used by tyranids for close combat with enemy troops and tearing them to pieces. Guruspik is well protected by a thick carapace and has such a simple nervous system that it is very difficult to kill. This creature moves with incredible speed with oscillatory movements of the body, trying to get closer to the enemy as soon as possible.

Malefactor (Malefator) – These are clumsy bio -designed organisms the size of a large imperial machine. The soldiers of the Imperium usually call them breakthroughs (Line Breaker) for such blows of the sledgehammer on the defense line. Malefactor use their excessively large and powerful clawed front limbs to crawl on the ground. However, first of all, they serve as a weapon of close combat and are equipped with a variety of deadly symbiotic bioorudists.

SPOROCYST-Organism that terraforming the atmosphere of the planet for the needs of Tyrranids.

Next is a pack of creatures, huge sizes (as written in the libirium-monstrous creatures), but not as much as the above. In principle, it is difficult to divide the Tyrranides into classes and subclasses, the same as all combat units are bioorganisms, so only in size)

Carnifex (Carnival) – A huge, powerful creature intended for striking strikes – it bursts into the enemy ranks with all his strength, almost not paying attention to the enemy fire, thanks to the thick armored shell and enhanced exoskeleton. In addition to its strong armor, the cornfect is armed with deadly weapons for maximum damage to the enemy.

Harpy (harpy)-large winged type of tyranids.

HIVE TYRANT (tyrant hive) – monstrous creatures created to be commanders of Roy Tyranids; They embody the collective mind and act in the role of the main channel of the synaptic node through which they send orders to less tyrannis.

Swarmlord (Lord Hive) – The legendary tyrant of the hive, created in order to find out the intake of the enemy and to develop a new strategy, when the current one is no longer suitable. These are extremely powerful, exceeding human growth, creatures.

Dagon Overlord – a unique type of tyranid, created to build a fleet and its command. In its capabilities exceeds the Lord’s House.

Laius Horror (Life Horror) -Being isolated from the parent fleet, the frozen ship-Ulya created a new organism, hitherto unheated in the Imperium. Lisk horror applies a terrible hunting technique: this terrible monster hides inside his victim, waiting for a suitable moment to attack and quench hunger. The initial imperial reports of eyewitnesses say that the creature breaks out of the carrier body in blood streams, while the unfortunate victim screams for help and tries to get to his troops. As such a major being manages to hide inside a person is unknown, and the very existence of such a monster is a crime against life.

Malanthrope -a rare form of “psycho-tyranids”, which appear immediately after the tyranids on the planet in order to collect genetic material for creating new bio-warriors.

Maleceptor – This is a vessel with the collective mind of the hive, which possessing psiker abilities. On the battlefield, he performs the roles of protection against psikers, literally penetrates their minds and forcing him to suffer from more, and then tearing the victim’s head.

Mawloc – creatures who penetrate the rear of the enemy and destroy artillery, communication lines and command posts, and then again hiding in an unknown direction.

Toxicrene – an impressive size of a creature accompanying the brood of tyranids into battle and ready to destroy the enemy with their tentacles, but the main weapon of which is the cloud of deadly dispute.

Trygon – The monstrous type of tirranides capable of creating a tunnel through any material that allows other tyranides to attack in unexpected places.

Tyrannoflex – unimaginable sizes of the combat fortress, which, by combat power and booking, gives many tanks of its enemy to light up to many.

I will finish this with tyranids, since there are really a lot of them, but what I wrote is not even half! Not half, Karl! Links to sites with information (both in English and in Russian) I will leave in the first comment so that you can always go there and peep on the fact of interest to you. I say this to all those who mastered it, thank you very much!